this post was submitted on 01 Oct 2024
1 points (100.0% liked)

Cyberpunk 2077

4129 readers
1 users here now

Everything Cyberpunk 2077

Rules

  1. Be cool. No racism, sexism, homophobia, transphobia etc.

  2. Mark spoilers and NSFW

Friends

founded 1 year ago
MODERATORS
 

On this playthrough I've decided to just wander around Watson a bit before the heist and keep finding streets I've never seen before, even on previous playthroughs where I walked everywhere. This particular street is practically subteranian and its a shame most of the content takes place at surface level or in the main streets when there are great environments like this hidden around the place where most players will never see them.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 0 points 1 month ago (13 children)

Absolutely agree. During the pandemic lockdown, I spent the majority of my off time treating Night City like a tourist destination and exploring it while taking screenshots as though I was on holiday.

It really is a work of art. I was so excited for the multiplayer to launch as it felt like I knew the streets well enough to provide a virtual taxi service.

[–] [email protected] 0 points 1 month ago (9 children)
[–] [email protected] 0 points 1 month ago (1 children)

CDPR had originally announced a multiplayer mode, and then canned it after the launch disaster. Apparently there's a mod being made to put it back in, though, that's neat.

[–] [email protected] 0 points 1 month ago (2 children)

I don't get how multiplayer would even work in this game. So much cyberware and perks relies on being able to change how time flows.

[–] [email protected] 0 points 1 month ago (1 children)

Right now the multiplayer mod being developed will allow server owners to choose how it affects the server. But to answer your question, the mod is being developed more for a GTA RP type server. There will be no "co-op" mode to go through the story.

[–] [email protected] 0 points 1 month ago (1 children)

I'm not following how that solves the "time dilation" problem?

[–] [email protected] 0 points 1 month ago (1 children)

Each server can handle it how they want. Who it affects, etc.

[–] [email protected] 0 points 1 month ago (1 children)

What are the options for handling it

[–] [email protected] 0 points 1 month ago (1 children)

One person slows down everything or no one slows down at all or just NPCs slow down.

Why did you need that spelled out for you?

[–] [email protected] 0 points 1 month ago

Because none of those options would make for an even remotely playable multiplayer experience and I was hoping that there was something else that I was missing.

[–] [email protected] 0 points 1 month ago

Change it to only have effect in a radius, on non-player entities. BOOM #ImADeveloperNow

load more comments (7 replies)
load more comments (10 replies)