this post was submitted on 26 Aug 2024
1 points (100.0% liked)

TechTakes

1386 readers
14 users here now

Big brain tech dude got yet another clueless take over at HackerNews etc? Here's the place to vent. Orange site, VC foolishness, all welcome.

This is not debate club. Unless it’s amusing debate.

For actually-good tech, you want our NotAwfulTech community

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 0 points 2 months ago* (last edited 2 months ago) (24 children)

https://www.404media.co/this-is-doom-running-on-a-diffusion-model/

We can boil the oceans to run a worse version of a game that can run at 60fps on a potato, but the really cool part is that we need the better version of the game to exist in the first place and also the new version only runs at 20fps.

[–] [email protected] 0 points 2 months ago (13 children)

Oh god is this the first time we have to sneer at a 404 article? Let's hope it will be the last.

It's running at frames per second, not seconds per frame. so it's not too energy intensive compared with the generative versions.

it’s interesting that the only real “hallucination” I can see in the video pops up when the player shoots an enemy, which results in some blurry feedback animations

Ah yes, issues appear when shooting an enemy, in a shooter game. Definitely not proof that the technology falls apart when it's made to do the thing that it was created to do.

[–] [email protected] 0 points 2 months ago (1 children)

Oh god is this the first time we have to sneer at a 404 article? Let’s hope it will be the last.

My intention was more to sneer at the research:

Diffusion Models Are Real-Time Game Engines

[–] [email protected] 0 points 2 months ago

The tone of the article was unusual, putting way too large of a quote from the researchers and taking them at their word. Maybe it's sarcasm i'm not getting, but either way, the "research" is just a bit of fun if the only goal was getting Doom to run

load more comments (11 replies)
load more comments (21 replies)