this post was submitted on 20 Aug 2024
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Valve has moved quickly to outlaw automated keyboard features.

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[–] [email protected] 0 points 2 months ago (8 children)

Are you going to ban mice that are too light? How about super low latency peripherals? Are monitors next? Is there a limit for the specs on those?

I really can't see how this makes sense for you.

[–] [email protected] 0 points 2 months ago (4 children)

It's scripting to change your character movement. The super light mouse doesn't move itself. How is that even comparable in your mind?

Imagine if you had a mouse that stopped moving when your crosshair passed over an enemy. Is that acceptable?

[–] [email protected] 0 points 2 months ago (3 children)

The super light mouse doesn’t move itself.

These keyboards also don't move your character on their own. They simply allow you to react faster by not requiring you to fully depress the key before the other input is accepted. This is simillar to banning n-key rollover if something like 4-key rollover was the norm. It's an improvement on movement and raises the skill ceiling.

To top it all off, this feature is not hardware restricted. Unlike wooting's other things like setting the key depress distance, which you can do because they have optical switches.

Imagine if you had a mouse that stopped moving when your crosshair passed over an enemy. Is that acceptable?

No. But that example is also nothing like the feature being discussed here. Are you sure you understand what this does?

[–] [email protected] 0 points 2 months ago

they do in a way move the character on their own though, through emulating extra input events on behalf of the user.

without, these inputs are sent, one per human action: KEYDOWN=A, KEYDOWN=D with the same two keypresses: KEYDOWN=A, KEYDOWN=D+KEYUP=A

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