this post was submitted on 17 Aug 2024
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Wayland seems ready to me but the main problem that many programs are not configured / compiled to support it. Why is that? I know it's not easy as "Wayland support? Yes" (but in many cases adding a flag is enough but maybe it's not a perfect support). What am I missing? Even Blender says if it fails to use Wayland it will use X11.

When Wayland is detected, it is the preferred system, otherwise X11 will be used

Also XWayland has many limitations as X11 does.

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[–] [email protected] 16 points 3 months ago (7 children)

Because Wayland is STILL lacking a lot of things that people need.

[–] [email protected] 12 points 2 months ago (1 children)

It's the opposite for me. X11 is unusable on my laptop because it doesn't support fractional scaling well, whereas on my desktop it doesn't allow for a multi monitor setup with different refresh rates. Both dealbreakers are not present with Wayland. Though your point still stands; NVIDIA GPUs continue to suck more with Wayland than X11 for example.

[–] [email protected] 2 points 2 months ago

I'm not defending x11, both wayland and x11 are trash, it's just whichever trash pile you find yourself most comfortable in.

On x11, fractional scaling is more or less just handled by the gui toolkit. It does suck that you need to set an env var for it, but IMO that isn't too bad.

the multi monitor stuff does suck for sure. It's not an issue for me personally. One thing that is a massive issue for me is x11's terrible handling of touch, I use touch screens daily so that's a massive issue for me, wayland compositors are also typically quite a bit faster then x11 + wms on low end systems now too (not to be confused with total resource usage/lightness).

Wayland has a lot of things going for it, but it also has a lot going against it. Both are terrible. Arcan save us (oh how a man can dream)

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