this post was submitted on 26 Jul 2024
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Steam Deck

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A place to discuss and support all things Steam Deck.

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Kernel anti-cheat systems are currently the bane of Linux/Steam Deck gaming, haven't actually proven to be effective at stopping cheaters (see Valorant for an example), and lead to various security concerns from giving 3rd parties full access to your machine to being used to install ransomware and malware.

Windows tried to restrict kernel access years ago, but backed down under pressure from various companies. However Crowdstrike's outages have shown the sever consequences of leaving kernel access open, and we might finally see kernel access to be cut off.

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[–] [email protected] 0 points 3 months ago* (last edited 3 months ago) (12 children)

If stopping any and all cheating 100% perfectly and forever is your only metric on “stopping cheating.” Then you have a distorted view on the effectiveness of current anti-cheat tools.

[–] [email protected] 0 points 3 months ago (7 children)

go look at some forums for cheating, and you will see that they really do not work very well. it may be a cat and mouse game, but there is constant reverse engineering work and development being done (some of which is even paid work for paid cheats), and there is pretty much always a solution for new anticheat measures that someone finds.

the only unbeatable anticheat is a server side one

[–] [email protected] 0 points 3 months ago* (last edited 3 months ago) (6 children)

Server side is beatable too.

My point is anti cheat will never be perfect, and you just rattled off a bunch of text to say that.

Anti-cheat efforts do make an impact on the pervasiveness and culture of cheating, general hacking and griefing.

[–] [email protected] 0 points 3 months ago

Server side is beatable as in, you could inflate your skill to that of a professional player.

The optimal serverside anti cheat would be able to recognize what gameplay is human level, and what gameplay is impossible or very unlikely to be human, and make punishment decisions based on that.

Then, the best cheat would just be almost perfectly simulating a pro player, and at that point the cat and mouse game of anti cheat and cheating would be far far less relevant.

Something like blatant tf2 spinbotting, or scoping someones head through a wall right before peeking them in r6, are absolutely detectable serverside with heuristics or machine learning models or etc, and that should be worked on rather than embedding some spyware into my uefi firmware or whatever.

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