this post was submitted on 16 Jun 2024
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[–] [email protected] 0 points 5 months ago (8 children)

PC gaming is not here to stay. One day, someone, will finally do a cloud /saas streaming solution which works, which solves the latency and fidelity issues and which will be accepted and trusted by the masses.

Hopefully that will be a Valve solution. Not Nvidia, MS, Google or Sony.

From that moment on the client will not matter anymore and you will just stream it to your device and from there cast it to your big screen.

Hopefully I'm full of shit and this will never happen. But I'm afraid I'm not.

[–] [email protected] 0 points 5 months ago (4 children)

Unless you change physics the latency will never be solved.

[–] [email protected] 0 points 5 months ago (1 children)

Latency is a non issue if you make the service even remotely decentralised. One server per EU country is enough to push the latency below 50ms, which is more than playable, even for shooters and MOBAs.

[–] [email protected] 0 points 5 months ago

Still to much of you want to be decently competitive in a shooter.

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