this post was submitted on 12 Jun 2024
0 points (NaN% liked)
Game Development
3425 readers
1 users here now
Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Nah, you can't patent gameplay mechanics unless they are super specific and interconnected.
Taking what's good from other games and turning it into something new (or similar) is known as remixing and it happens all the time. Like mentioned in another comment, Palworld did this by taking the fun elements of different genres / vibes (Pokémon, Survival games, Shooters) and making that into a game.
Even the Pokémon Company had to put a statement out basically telling the Xitter drama seekers to shut up and stop reporting the game for infringement, because there wasn't any.
Just make sure (like you already mention) not to use assets, sounds, names and other IP related subjects.
It still grinds my gears that Warner Bros. patented the Nemesis System they used in their shadow of war/Mordor games. I'd love a whole genre of those kinds of games with different settings and themes.
Care to elaborate what makes it so special? I'm intrigued and I never really play licensed games because they are usually trash
Even in their case, the phrasing within their patent form is fairly specific to their games. Unless one completely clones the system, I would be surprised if they got legal trouble for it. Better to check with a qualified lawyer of course.