this post was submitted on 01 May 2024
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Patient Gamers
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A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
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I’m one of those people you’re probably referring to. I love writing about games after I finish them so I’ll give you my process. And you can see my approach in action on my posts.
Basically what I do as I play is I do miniature reviews at certain points. These mental pauses act like checkpoints for me and usually happen after each play session. I think about what I enjoyed and what I didn’t and what interesting mechanics there are. I really tear the opening of a game to bits and then reassemble it so that I know what it is I’m playing.
Now I myself don’t typically need to take notes, but I feel like I could and it would help me remember certain details. If you find yourself forgetting early parts of the game, do take notes.
I personally talk about games here because I like the innovation and the actual art that games are apart of. Think about the soul of a game and what that looks like. Think about what the soul of a game like Stardew Valley looks like. Its soul is about connection to characters, self improvement, community. It’s the human emotion or ideal aspects to a game. Then take those soul components and see how they’re attached to levers in the game. Ask yourself how the game gets you to feel the soul ideas as tangible. Then talk about all of that in sectioned out pieces starting with most important ideas.
Hope this helps! Feel free to ask more or send me stuff if you want me to review anything :)
Hey yeah, appreciate the detail in how you go about it! I'm kinda surprised by the responses saying they don't tend to write anything until further in and/or completion, but it's reassuring in a way, as that's been my approach too for some time.
I also dig that you try to engage with the "soul idea" as you call it of games. It resembles what I've read elsewhere of a reviewer trying to evaluate in part on whether a game achieved what it set out to do or not, which I thought was interesting.