this post was submitted on 26 Apr 2024
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About 30%, which is industry standard.
Source: https://oyster.ignimgs.com/wordpress/stg.ign.com/2019/09/GameRetailerCuts_infographic-1.png
Considering that Steam is more accessible to smaller developers (as the article points out), how much do you think they should take?
I was just curious considering the praise angle of the story. Everyone complains about Apple’s 30% cut from their store, but for some reason it’s ok or “praised as a democratic platform” when everyone else does it.
Difference: what does apple do? It has a store that they check the content on. And provide the small app infrastructure. Also they ask for money for you to upload anything.
What does steam do? They provide a huge infrastructure for games with hundreds of gigabytes and then a workshop for mods and multiplayer and controller support and remote play and a general good service.
The epic games launcher sucks and they don't even provide half of that and they ask for 25% I think because otherwise developers wouldn't even consider their shop.
Steam has also done a ton of work making games run on linux via Proton. Not to forget the Steamdeck too.