Molecular0079

joined 1 year ago
[–] [email protected] 4 points 1 week ago

The failure to wait for network-online was the last thing preventing me from going rootless. I am going to have to try this again.

[–] [email protected] 4 points 3 months ago (1 children)

I've always hated it and thought it was a stupid untuitive mechanic that didn't map to anything in real life. It also looks equally stupid in multiplayer when you see player character models spasm their way up a ledge during a crouch jump. It's an old school mechanic that I am glad is going out of fashion due to better vault controls.

like a simulation of pulling your legs up in real life.

You don't pull your legs up in real life though, you use your hands to vault onto something. You can't just swap stances in mid air without holding onto anything. Even if you were talking about box jumps, like the kinds you normally do at a gym, it still isn't anything remotely like a crouch jump. Also anyone doing a box jump in an actual combat situation just looks goofy.

Any time a game explicitly has a tutorial for crouch jump, my immersion is completely broken. I am instantly reminded that it is a game.

[–] [email protected] 2 points 3 months ago

Performance parity? Heck no, not until this bug with the GSP firmware is solved: https://github.com/NVIDIA/open-gpu-kernel-modules/issues/538

[–] [email protected] 3 points 3 months ago (1 children)

Yeah, it's amazing how upvoted the previous comment is. Just a bunch of idiots jumping on the web-hate bandwagon when even basic media players like Kodi have a tough time playing back video on the Pi.

It just isn't a very optimized device for video playback. The Pi 5 is actually a step backwards as well, providing only H265 hardware video decode which the web doesn't even use.

[–] [email protected] 2 points 3 months ago

My issue with skins is that it is completely immersion breaking. You have Homelander and Gaia running around Call of Duty now. It's comical and just destroys my enjoyment of the game.

The skins get worse and worse because to continue the money machine they have to make more and more unique skins that just destroy the cohesion of the world they've built.

[–] [email protected] 14 points 3 months ago (6 children)

This. It all boils down to value for money. 5 dollars for a skin cosmetic is bullshit. 5 dollars or more for DLC with meaningful content is okay.

[–] [email protected] 1 points 4 months ago (1 children)

Some people have reported that installing the 32-bit version of mesa libva drivers makes it work for them? Might be worth a shot.

[–] [email protected] 0 points 4 months ago* (last edited 4 months ago)

Thanks! So VRR works out of the box for you or did you have to do tweaks to get it to work? The answers on the Amazon page are conflicting, with the manufacturer saying VRR is not supported but some users saying it does. Don't know who to believe.

[–] [email protected] 0 points 4 months ago* (last edited 4 months ago) (1 children)

I have the Arctis 7 as well and the default EQ sounds just fine, although I do prefer the Bass Boost. You can run the software inside a Windows VM, passthrough the USB dongle and configure all your settings as well. They get saved into the headset and work just fine in Linux without Linux native software.

[–] [email protected] 0 points 4 months ago

Usually yes, but it doesn't apply to BG3. The vulkan renderer is terribly broken ever since Patch 3.

[–] [email protected] 0 points 4 months ago* (last edited 4 months ago)

They borked the Vulkan Renderer somewhere around Patch...3 I think? It used to be so performant, but now it runs only at 40-60fps on my Nvidia 3090 compared to the DX11 renderer which can render at 80-120 T_T

[–] [email protected] 3 points 4 months ago

Valve should totally hook her up with one of those dev accounts that have access to games so she doesn't have to pay for it themselves or get gifted them. She's doing valuable work for the ecosystem.

 

I've been trying to migrate my services over to rootless Podman containers for a while now and I keep running into weird issues that always make me go back to rootful. This past weekend I almost had it all working until I realized that my reverse proxy (Nginx Proxy Manager) wasn't passing the real source IP of client requests down to my other containers. This meant that all my containers were seeing requests coming solely from the IP address of the reverse proxy container, which breaks things like Nextcloud brute force protection, etc. It's apparently due to this Podman bug: https://github.com/containers/podman/issues/8193

This is the last step before I can finally switch to rootless, so it makes me wonder what all you self-hosters out there are doing with your rootless setups. I can't be the only one running into this issue right?

If anyone's curious, my setup consists of several docker-compose files, each handling a different service. Each service has its own dedicated Podman network, but only the proxy container connects to all of them to serve outside requests. This way each service is separated from each other and the only ingress from the outside is via the proxy container. I can also easily have duplicate instances of the same service without having to worry about port collisions, etc. Not being able to see real client IP really sucks in this situation.

 

On one of my machines, I am completely unable to log out. The behavior is slightly different depending on whether I am in Wayland or X11.

Wayland

  1. Clicking log out and then OK in the log out window brings me back to the desktop.
  2. Doing this again does the same thing
  3. Clicking log out for a third time does nothing

X11

  1. Clicking log out will lead me to a black screen with just my mouse cursor.

In my journalctl logs, I see:

Apr 03 21:52:46 arch-nas systemd[1]: Stopping User Runtime Directory /run/user/972...
Apr 03 21:52:46 arch-nas systemd[1]: run-user-972.mount: Deactivated successfully.
Apr 03 21:52:46 arch-nas systemd[1]: [email protected]: Deactivated successfully.
Apr 03 21:52:46 arch-nas systemd[1]: Stopped User Runtime Directory /run/user/972.
Apr 03 21:52:46 arch-nas systemd[1]: Removed slice User Slice of UID 972.
Apr 03 21:52:46 arch-nas systemd[1]: user-972.slice: Consumed 1.564s CPU time.
Apr 03 21:52:47 arch-nas systemd[1]: dbus-:[email protected]: Deactivated successfully.
Apr 03 21:52:47 arch-nas systemd[1]: dbus-:[email protected]: Deactivated successfully.
Apr 03 21:52:47 arch-nas systemd[1]: dbus-:[email protected]: Deactivated successfully.
Apr 03 21:52:48 arch-nas systemd[1]: dbus-:[email protected]: Deactivated successfully.
Apr 03 21:52:54 arch-nas systemd[4500]: Created slice Slice /app/dbus-:1.2-org.kde.LogoutPrompt.
Apr 03 21:52:54 arch-nas systemd[4500]: Started dbus-:[email protected].
Apr 03 21:52:54 arch-nas ksmserver-logout-greeter[5553]: qt.gui.imageio: libpng warning: iCCP: known incorrect sRGB profile
Apr 03 21:52:54 arch-nas ksmserver-logout-greeter[5553]: kf.windowsystem: static bool KX11Extras::compositingActive() may only be used on X11
Apr 03 21:52:54 arch-nas plasmashell[5079]: qt.qpa.wayland: eglSwapBuffers failed with 0x300d, surface: 0x0
Apr 03 21:52:55 arch-nas systemd[4500]: Created slice Slice /app/dbus-:1.2-org.kde.Shutdown.
Apr 03 21:52:55 arch-nas systemd[4500]: Started dbus-:[email protected].
Apr 03 21:52:55 arch-nas systemd[4500]: Stopped target plasma-workspace-wayland.target.
Apr 03 21:52:55 arch-nas systemd[4500]: Stopped target KDE Plasma Workspace.
Apr 03 21:52:55 arch-nas systemd[4500]: Requested transaction contradicts existing jobs: Transaction for  is destructive (drkonqi-coredump-pickup.service has 'start' job queued, but 'stop' is included in transaction).
Apr 03 21:52:55 arch-nas systemd[4500]: graphical-session.target: Failed to enqueue stop job, ignoring: Transaction for graphical-session.target/stop is destructive (drkonqi-coredump-pickup.service has 'start' job queued, but 'stop' is included in transaction).
Apr 03 21:52:55 arch-nas systemd[4500]: Stopped target KDE Plasma Workspace Core.
Apr 03 21:52:55 arch-nas systemd[4500]: Stopped target Startup of XDG autostart applications.
Apr 03 21:52:55 arch-nas systemd[4500]: Stopped target Session services which should run early before the graphical session is brought up.
Apr 03 21:52:55 arch-nas systemd[4500]: dbus-:[email protected]: Main process exited, code=exited, status=1/FAILURE
Apr 03 21:52:55 arch-nas systemd[4500]: dbus-:[email protected]: Failed with result 'exit-code'.graphical-session.target/stop

I've filed an upstream bug for this but I was wondering if anyone else here was also experiencing the same issue.

 

I mean, come on, this has to be a joke right XD

 

Patch 2 seems to have drastically slowed down the Vulkan Renderer. Before I was able to get 80-110FPS in the Druid Grove, but now I am only getting 50fps. DX11 seems fine though, but I prefer using Vulkan since I am on Linux.

Arch Linux, Kernel 6.4.12

Ryzen 3900x

Nvidia 3090 w/ 535.104.05 drivers

Latest Proton Experimental

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