Linux Gaming

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Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

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So...I'm trying to get Proton 9.13, as I've just read it might be able to run The Casting of Frank Stone without crashes. And...I CAN SEE IT. When I choose Steam on ProtonUp-QT. Or when I choose Bottles. But when I choose Lutris, then add version...the latest GE-Proton it shows me is 8-26. Nothing newer than that. What gives? Why?

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Hotfix:

  • Update vkd3d-proton to latest git to include World of Warcraft MSAA fix

proton:

  • wine updated to latest bleeding edge

  • dxvk updated to latest git

-proton upstream fixes added

Additional:

  • protonfixes updated to latest git
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Been running Fedora 40 for a few months, and having a hard time keeping Wayland as the desktop environment. Just did a fresh install, and the Nvidia driver updates to 555.58.02. I really want to stick with the Recommended branch, not the New Feature branch. Every update, Wayland breaks. How do I rollback to 550, and switch to the Recommended Branch for updates?

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I'm trying to play dark souls 2 with the graphics overhaul mod in hdr. I'm passing 1440p to gamescope with the -W, -H, -w, -h options and limiting framerate to 60 with -r and -o.

The game just refuses to display at anything other than 720p. I can change the in-game resolution setting to 1440p but the resolution just doesn't change. I tried setting a lower resolution (480p iirc) as well, but it still looked the same. Also tried enabling fullscreen but that setting doesn't save nor does it do anything.

I'm inferring that it's 720p because the in-game cursor moves half the distance of the actual cursor with gamescope set to 1440p, but they're in sync if I set it to 720p. To the eye it just looks blurry. The mod menu opens at the size it opens without gamescope but is also similarly blurred. Couldn't interact with it to confirm the resolution due to the aforementioned mouse issue

Outside of gamescope fullscreen works fine and the resolution setting works too iirc (but they reset after reopening the game). Kde plasma. Tried disabling secondary screen, setting scaling to 100 and limiting desktop fps to 60, didn't help

Could this be some kind of steam deck detection? Any ideas?

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proton:

  • added latest upstream proton changes

  • added latest upstream steamclient changes

  • updated wine to latest bleeding edge

  • updated dxvk to latest git

  • updated vkd3d to latest git

protonfixes:

  • libmspack, xrandr, cabextract are now built as part of the proton-ge build process instead of being included as prebuilt binaries (thanks R1kaB3rN)

  • winetricks updated to latest git

  • star citizen protonfix updated (thanks marcan)

  • fix added for Full Metal Daemon Muramasa (thanks R1kaB3rN)

  • fix install location of xlive.dll for xliveless (thanks ProjectSynchro)

  • add fix for Bully: Scholarship edition (thanks Root-Core)

  • add fix for Dirt 2 (thanks ProjectSynchro)

  • add fix for CYGNI: All Guns Blazing (thanks Root-Core)

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What gamepad? (lemmy.zip)
submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]
 
 

So for the past couple of years (... coming on a decade?) I've liked the 8bitdo controllers a lot. Build consistency is a bit of a shitshow but you can tell almost instantly if you have one of the bad ones (and it is usually a matter of just loosening one screw unless the PCB itself is cracked). And the Ultimate Pro Whatever The Hell With Charging Dock is really nice and I love that I never have to worry about my controller needing new batteries when I am on my PC. In theory I can just plug it in but that gets into a mess with games that auto-detect what is connected and so forth. The charging dock that doubles as a receiver is delightful.

But when I switched to linux for fulltime gaming a while back... things got messier. 8bitdo has no linux support whatsoever. Mostly that is "fine" because the controller is a controller and I can use a phone app when I want to change what the rear buttons do. But I can't update firmwares. Which, again, is "fine" except I finally wanted to get back into Crosscode and have learned that shitshow of an html5 engine ONLY supports xinput on PC and apparently the functionality to tell the 8bitdo to present as an xinput might only be in a beta firmware? So all the joys of debugging but with very non-technical resources on google.

Not the end of the world (was mostly planning to moonlight to my xbox anyway) but kind of the straw that broke the camel's back as it were. Because Crosscode is a mess of a game technically that even the devs acknowledge was a mistake (AMAZING experience though) but what happens the next time I run up into a corner case? Not ready to throw this in the bin and rage purchase a new gamepad but very much ready to start browsing what my options are. Especially as (some) third parties are actually pretty good these days.

So what gamepads do you folk use?

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Hi all, I tried creating a Steam shortcut through lutris but my controller isn't detected -I'm trying to play it via Steam Link.

Normal Steam games appear to work fine, and from everything I've seen online it should just work.

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While I think something like this makes sense, the pricing seems off. For $600 you can build a PC with a desktop GPU. If you want to make it easy to set up, you could just use an off the shelf mini-PC and preinstall everything so a non-technical user can get started without any hassle. I really hope we'll see more Steam machine like devices in the future.

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This is the major release of Cemu 2.1 with a cumulative changelog which includes the changes from all 93 experimental releases since Cemu 2.0.

This release also is the first release of Cemu on Linux that is not marked as experimental.

The release was a few days ago, I didn't notice until today.

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Hi, looks like I can't find infos on that. I'm on Arch Linux and the post-install path is in /home/USER/ES-DE but I would prefer more something like "/home/USER/.emulationstation"

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cross-posted from: https://lemmy.ml/post/19558837

I figured out how to easily use Steam headlessly for Remote Play on Linux.

Took me a few hours to figure out, with some questions asked, but with this, I no longer have to deal with Sunshine or other janky ways of playing (steam) games remotely.

I'll be making a repository with some packaging andother convenience functions soon.

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cross-posted from: https://reddthat.com/post/24477378

What's new in this release:

  • Initial Driver Store implementation.
  • Pbuffer support in the Wayland driver.
  • More prototype objects in MSHTML.
  • Various bug fixes.
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submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 
 

hi so i want to use parsec on linux to play minecraft java when am not home but its not showing my streaming computer

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Building off the prior NVIDIA 560 beta driver releases, the NVIDIA 560.35.03 stable Linux driver was released today for providing the latest official NVIDIA graphics/compute support for Linux systems.

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PortProton (linux-gaming.ru)
submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 
 

Installing PortProton (Using WINE Proton without STEAM) linux-gaming.ru

PortProton is a project that aims to make it easier for both novice and experienced users to run Windows games on Linux. The project aims to make the process of running games (and other software) as easy as possible, but at the same time provides flexible settings for experienced users.

Attention Official website of the project from September 2022: https://linux-gaming.ru. Any other site is fake!

If you need to install on SteamDeck, follow these instructions... https://linux-gaming.ru/t/ustanovka-portproton-na-steamdeck/49

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submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 
 

I have a 32:9 screen and I want to play CS2 in middle, 16:9 way. I couldn't do it natively and tried Gamescope.

While Gamescope works as I would like, the mouse is doesn't work properly. As you can see from the video, game is centered but mouse is aligned to right of the screen. The params I'm using are;

gamemoderun gamescope -f -w 2560 -h 1440 -r 240 --force-grab-cursor -S integer -- %command% -fullscreen

Any recommendations?

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Under Windows this is an option in the AMD control panel. Not sure how to enable it.

Specifically, this is for a non-native Proton game with FSR support built in. I am not using GE as I need the latest code in Proton experimental to run this game.

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AdaptiveCpp (github.com)
submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 
 

AdaptiveCpp is the independent, community-driven modern platform for C++-based heterogeneous programming models targeting CPUs and GPUs from all major vendors. AdaptiveCpp lets applications adapt themselves to all the hardware found in the system. This includes use cases where a single binary needs to be able to target all supported hardware, or utilize hardware from different vendors simultaneously.

https://github.com/AdaptiveCpp/AdaptiveCpp

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submitted 3 weeks ago* (last edited 3 weeks ago) by [email protected] to c/[email protected]
 
 

For those who are interested.

DISCLAIMER:

I DON'T KNOW IF THE GAME HAS DRM THAT WILL PREVENT YOU FROM PLAYING ON LINUX OR NOT. I DON'T OWN THE GAME, THE BENCHMARK TOOL IS FREELY AVAILABLE THOUGH AND THAT'S WHAT I'VE TESTED.

  • Fedora40
  • Ryzen 7 5800X3D
  • RX 6800 XT Sapphire Pulse
  • 4x16GB DDR4 3600MT/s (Quad Rank with manual tune)

I run some minor OC on the GPU which is 2600MHz core, no VRAM OC because it's broken on Linux, -50mV on the core and power limit set to 312W.

Results: Motion Blur OFF in all

  • 1440p High - Native
  • AVG = 65 FPS
  • Max = 75 FPS
  • Min = 55 FPS
  • Low 5th = 58 FPS

  • 1440p High - FSR 75% scaling
  • AVG = 87 FPS
  • Max = 106 FPS
  • Min = 73 FPS
  • Low 5th = 78 FPS

  • 1440p High - TSR 75% scaling
  • Avg = 85 FPS
  • Max = 100 FPS
  • Min = 70 FPS
  • Low 5th = 76 FPS

I found TSR more pleasing to my eyes even though a bit more blurry but I do find the shimmer of FSR more distracting in motion. In static scenes the FSR definitely pulls ahead in visuals.

Game looks like it's well optimized. You can probably run most settings on Very High if you're targeting just 60FPS with some upscaling. (Assuming if the game performs like the benchmark). The benchmark is also quite GPU heavy and barely put's any load on the CPU, my 5800X3D was using less than 20W for the entirety of the run. It's possible the actual game may be quite a bit more CPU heavy than that.

You can definitely set Textures to Cinematic quality without barely any performance hit if you have card with enough VRAM, the textures do look quite nice on Cinematic.

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