this post was submitted on 24 Feb 2025
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[–] [email protected] 21 points 3 days ago (1 children)

Reminds me of the 70s when suddenly everything was "Eco-Friendly".

[–] [email protected] 10 points 3 days ago* (last edited 3 days ago) (5 children)

I remember an old song "I'll go green when they go green and they'll go green but not really green more like aquamarine" and it appears to no longer exist on the internet.

Another song I can't find is about a guy who tells the story of all his past lives and in each he was a whore and someday he'll be a whore again.

Really wish songs would stop disappearing.

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[–] [email protected] 1 points 3 days ago* (last edited 2 days ago) (21 children)

This feels discouraging as someone who struggled with learning programming for a very long time and only with the aid of copilot have I finally crossed the hurdles I was facing and felt like I was actually learning and progressing again.

Yes I’m still interacting with and manually adjusting and even writing sections of code. But a lot of what copilot does for me is interpret my natural language understanding of how I want to manipulate the data and translating it into actual code which I then work with and combine with the rest of the project.

But I’ve stopped looking to join any game jams because it seems even when they don’t have an explicit ban against all AI, the sentiment I get is that people feel like it’s cheating and look down on someone in my situation. I get that submitting ai slop whole sale is just garbage. But it feels like putting these blanket ‘no ai content’ stamps and badges on things excludes a lot of people.

Edit:

Is this slop? https://lemjukes.itch.io/ascii-farmer-alpha https://github.com/LemJukes/ASCII-Farmer

Like I know it isn’t good code but I’m entirely self taught and it seems to work(and more importantly I mostly understand how it works) so what’s the fucking difference? How am I supposed to learn without iterating? If anyone human wants to look at my code and tell me why it’s shit, that’d actually be really helpful and I’d genuinely be thankful.

*except whoever actually said that in the comment reply’s. I blocked you so I won’t see any more from you anyways and also piss off.

[–] [email protected] 2 points 3 days ago

Back in the day, people hated Intellisense/auto-complete.

And back in the older day, people hated IDEs for coding.

And back in the even older day, people hated computers for games.

There'll always be people who hate new technology, especially if it makes something easier that they used to have to do "the hard way".

[–] [email protected] 5 points 3 days ago* (last edited 3 days ago) (10 children)

FWIW I agree with you. The people who say they don't support these tools come across as purists or virtue signallers.

I would agree with not having AI art* or music and sounds. In games I've played with it in, it sounds so out of place.

However support to make coding more accessible with the use of a tool shouldn't be frowned upon. I wonder if people felt the same way when C was released, and they thought everyone should be an assembly programmer.

The irony is that most programmers were just googling and getting answers from stackoverflow, now they don't even need to Google.

*unless the aim is procedurally generated games i guess, but if they're using assets I get not using AI generated ones.

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[–] [email protected] 0 points 3 days ago (4 children)

this is stupid, there's SO many indie games using procedural generation which is fucking generative AI. It's in a shitload of them, from speulunky to Darkest Dungeon 2.

[–] [email protected] 14 points 3 days ago (1 children)

To be fair to the people protesting this isn't what they're objecting to. They don't like tools which were built on theft, which all the major LLMs were. That's the core issue, along with the fear that artists will be devalued and replaced because of them.

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[–] [email protected] 22 points 3 days ago (5 children)

Procedural generation is generative, but it ain't AI. It especially has nothing in common with the exploitative practices of genAI training.

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[–] [email protected] 19 points 3 days ago (2 children)

Ah but remember that AI no longer means the what it has meant since the dawn of computing, it now means “I don’t understand the algorithm, therefore it’s AI”.

Hell, AI used to mean mundane things like A* pathfinding, which is in like, every game ever.

I’m really tired of the shift in what AI means.

[–] [email protected] 4 points 3 days ago

I remember we used to refer to enemy logic as AI. The 4 Pac-Man ghosts each had different "AI". The AI of the enemies in this FPS sucks. This kind of stuff, lol

[–] [email protected] 7 points 3 days ago (1 children)

Pathfinding can be AI, but not generative AI.

[–] [email protected] 1 points 3 days ago

Right, I’m just saying that this has happened before to the definitions of AI.

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[–] [email protected] 65 points 3 days ago (2 children)

Lmao. The “organic” labeling has made it to electronics.

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[–] [email protected] 45 points 3 days ago (7 children)

Not sure how to interpret this. The use of any tool can be for good or bad.

If the quality of the game is increased by the use of AI, I'm all for it. If it's used to generate a generic mess, it's probably not going to be interesting enough for me to notice it's existence.

If they mean that they don't use AI to generate art and voice over, I guess it can be good for a medium to large game. But if using AI means it gets made at all, that's better no?

[–] [email protected] 28 points 3 days ago (13 children)

People want pieces of art made by actual humans. Not garbage from the confident statistics black box.

[–] [email protected] 1 points 3 days ago (2 children)

Honest question: are things like trees, rocks, logs in a huge world like a modern RPG all placed by hand, or does it use AI to fill it out?

[–] [email protected] 6 points 3 days ago (1 children)

Not AI but certainly a semirandom function. Then they go through and manually clean it up by hand.

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[–] [email protected] 2 points 3 days ago (1 children)

Most games (pre-ai at least) would use a brush for this and manually tweak the result if it ended up weird.

E.g. if you were building a desert landscape you might use a rock brush to randomly sprinkle the boulder assets around the area. Then the bush brush to sprinkle some dry bushes.

Very rare for someone to spend the time to individually place something like a rock or a tree, unless it is designed to be used in gameplay or a cutscene (e.g. a climable tree to get into a building through a window).

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[–] [email protected] 3 points 3 days ago (4 children)

It’s all virtue signaling. If it’s good, nobody will be able to notice anyway and they’ll want it regardless. The only reason people shit on AI currently is because expert humans are still far better than it.

We’re just at that awkward point in time where AI is better than the random joe but worse than experts.

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[–] [email protected] 41 points 3 days ago (10 children)

They cannot possibly assure customers that remote devs aren't using copilots to help them code.

[–] [email protected] 5 points 3 days ago* (last edited 3 days ago)

Indie studio teams are pretty small so its possible, I personally hate that the word copilot ever even appears and never ever autogen code, but moreso I'm sure the stamp refers to art, texture, and sound.

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