Disco Elysium

537 readers
8 users here now

A community for Disco Elysium, the isometric detective RPG.

Main instance rules apply.

Discussion related to Disco Elysium, the creatives behind it and any related media is welcome.

Please tag posts involving major spoilers with the NSFW tab and use the spoiler ⚠button to hide them in comments. eg.

spoilerMr Evrart is helping me find my gun

founded 2 years ago
MODERATORS
1
 
 

We've recently finished our first playthrough, and I must say: I'm a little disappointed. Heavy spoilers for the ending of the game, so be aware of that when reading here.

I found the reveal of the true killer kind of annoying. It's a completely random person we've not seen throughout the game yet, so there was no way of us putting pieces of information together to form a theory - it's a completely unrelated person. In addition, I didn't like the motivation he had for killing the mercenary. Sure, he's a veteran of the former revolution, he despises everything that's not communist and took a problem with a mercenary having a sexual relation with a woman he spied on for months. But that whole parasocial sexual relation, the peeping, the ultimate motivation for the killing... I don't know, kinda yucks me out and didn't feel compelling at all.

Imagine if, after the tribunal, Klaasje's disappearance was related to her actually being the killer. That would have made sense. But she was likely just afraid of how he leads would make her look like the prime suspect, so she fled. Still, I probably would have preferred her to be the killer somehow. Some kind of spy/agent working for some corrupt people who want smash the union or something.

Then the whole thing with Ruby. It was an intense encounter finding her under that ruined factory and the confrontation was quite dangerous - we almost died there. But her ultimately not being related to the killing at all apart from staging the lynching was also just kinda annoying. I get that we didn't have any other leads that made sense at the time so Ruby was the only logical suspect. But her just completely vanishing after our realising that she's not the killer felt anticlimactic.

Then the encounter with the phasmid. It was cool, I guess, but ultimately, it didn't really contribute a lot to the story, I feel like. It's insinuated that the Deserter was somehow aware of its presence on his solitary stay on the island, but you don't know for sure if he actually saw it. Who knows - maybe both Harry and Kim hallucinated. There is nothing scientifical that would explain the phasmid's existence. But even putting all of that aside, it was a little disappointing to me that you don't even see the reactions of the cryptozoologists. Felt a little robbed of that.

Then there was the ending itself. After finding out who the killer is, I was 100% sure that the game wasn't finished yet. The huge climax when you are confronted by your former colleagues felt similarly intense to the tribunal itself, and I was sure that this would lead to further development in the story. But nope. It's over, just like that. I feel like something was missing there, but I can't quite put my finger on it.

So yea, my unfiltered thoughts I had on this. It's still an amazing game and I'd really like to make another playthrough. But the ending did kinda suck to me. I've read a bit of discussion on the ending online and some points felt valid but didn't change my mind too much, overall.

Thoughts?

2
 
 
3
 
 
4
 
 
5
 
 
6
 
 

Spoilers ahead for some parts of the game, so be cautious reading.

We're currently on our first playthrough and are close to finding Ruby, I think - we went to the point of no return under that abandoned building near the fishing village and were told that quests relating to the cryptozoologists and the union might be blocked off if we proceed, so we decided to check out Evrart's request again to open that apartment door behind the Whirling-in-Rags.

Now, we had been putting off finishing that request since we didn't want to open some random door and essentially break in and thought, well, we still need some information plus seeing more of the game is cool despite the implications of helping Evrart. Given that we've progressed past Wednesday by now, that fascist cryptozoologist has already returned to his apartment, so we failed Evrart's quest. Why was he making us open the door in the first place, I'm wondering?

And then he wants us to, essentially, evict the residents of the fishing village for some youth centre he wants to build there? We ended up forging the two required signatures because we didn't want to be responsible for the eviction of residents who might not be in on the implications of 2 years of construction work.

Like, I'm pro worker's rights and unions are amazing, but Evrart just feels shady front to back, and I don't feel like helping him is the right call. Without spoiling anything, was that the right course of action?

Ultimately, there probably aren't any wrong decisions to make here since most characters are morally grey, except for the extremes like Measurehead, but Evrart just feels especially shady even though he makes you believe that he's on your side.

Did you do his quests? Can you progress the story fine without ever helping him?

7
 
 
8
 
 
9
1
submitted 1 week ago* (last edited 1 week ago) by v4ld1z@lemmy.zip to c/discoelysium@lemmy.zip
 
 

credit goes out to my SO :)

Edit: All the Scooter references just made me realise why Egg Head has a seemingly German accent 🤦🏻‍♂️

10
 
 

This is the text of the "Thank You" email that I, and I'm assuming every other supporter, received:

"Two months ago I stood by a dead van in the middle of the night on a windy French highway after leaving behind the life I had lived in the United Kingdom for the past six years. Freezing, sleep deprived and dead-broke, a terrifying realization dawned on me as I looked at my partner and our three cats waiting in the van: I put us all in this horrible situation and I really don't know what to do next. Fiasko after fiasko that led to this moment crossed my mind and filled me with the kind of cold fear I thought only accessible to children. The fear of being helpless and small. This was the absolute low point of my life since I can remember. I came very close to regretting standing up to the mighty and the corrupt, since it was now my most beloved who were paying the price.

I will never forget that moment cause without it I would've never experienced the love and the support you wonderful people have shown me. We don't ask for help in the Wild Wild North. It's easier to just curl up and die than to admit that I am not enough. It's not strength, it's fear that isolates us from love.

This morning I woke up to a notification that the fundraiser had reached its goal. It feels surreal. Unbelievable. In less than two months?! Get outta here, it can't be...

Thank all of you generous, compassionate people who have not only saved me and my family from financial ruin but also given us the means to continue the fight I came close to abandoning on the side of that highway in France. I cannot even begin to tell you how moved I am seeing how people who themselves have almost nothing still find it in their hearts to help someone they've never even met. From the bottom of my heart, thank you all for your donations, both small and large! Thank you for the love and the support, your kind words and the time you have given me! Thank you for restoring my faith and resolve! I'm not scared anymore, I know what I have to do."

11
12
 
 
13
14
15
16
17
18
 
 

Amazing interview in 3 parts with one of not only the prominent writers behind the game, but one of the co-creators of the setting through years of tabletop sessions and world building. Amazing insights into the game, the development and the lore - an absolute must watch for anyone obsessed with Disco Elysium.

Part 2

Part 3

19
 
 

by yellow-py

20
 
 
21
 
 

I knew this looked familiar!

Game is Tsuki's Odyssey for anybody curious, great little indie game if you like slow-paced games!

22
 
 
23
 
 
24
 
 
25
view more: next ›